4.0.6 Death Knight Patch Notes |
Death Knight
- Death Coil damage has been reduced by roughly 10%.
- Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
- Necrotic Strike’s absorption effect is now reduced by the target’s resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
- The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
Talent Specializations
Blood
- Bone Shield now has 4 charges, up from 3.
- Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
- If Death Strike is used while a Blood Shield is already active, the new absorb will stack with the old one instead of replacing it.
- Heart Strike now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
- Improved Death Strike now increases the damage of Death Strike by 30/60/90%, up from 15/30/45%.
- Scarlet Fever now applies via Blood Plague, rather than Blood Boil.
- Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap’s cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
Frost
- Chilblains now also causes Chains of Ice to root the target for 1.5/3 seconds.
- Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
- Hungering Cold now has a PvP duration of 8 seconds.
- Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
Unholy
- Blightcaller (Mastery) has been redesigned and renamed Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.
- Dark Transformation now increases pet damage by 80%, down from 100%.
- Death’s Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
- Desecration is now also triggered by Necrotic Strike.
- The ratio of runic power return from Magic Suppression has been reduced by roughly one third.
- Rage of Rivendare now increases strike damage by 12/24/36%, down from 15/30/45%.
- Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
- Shadow Infusion now increases pet damage by 8% per stack, down from 10%.
- Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
- Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
- Virulence has been redesigned. It now grants 10/20/30% additional disease damage.
Glyphs
- Glyph of Dark Succor (new glyph) raises the minimum healing done by Death Strike from 7% to 15% of maximum health, but only while in Unholy or Frost Presence.
- Glyph of Death’s Embrace no longer refunds Runic Power when self-healing via Lichborne.
Runeforging
- Swordbreaking and Swordshattering now reduce disarm duration by 60%, up from 50%.
Death Knight Bug Fixes
- Blood of the North is no longer incorrectly increasing Blood Strike damage by 10%.
- The tooltip for Blood Presence was giving an incorrect value and has been corrected.
- The amount of bonus damage Blood Strike was receiving per disease was inconsistent with its tooltip and has been amended.
- Crimson Scourge will no longer proc if Blood Plague is not present on the target.
- Death Grip has a minimum range requirement of 8 yards against players, but this was not stated in the tooltip. The tooltip has been updated.
- Desecration should stay in place while on the Alliance Gunship in Deepholm.
- When a character is raised as a ghoul with Raise Ally, there is no longer a considerable pause after losing control of the ghoul before being returned to the corpse or graveyard.
- The Scourge Strike tooltip is now correctly augmented by Rage of Rivendare.
- The shadow portion of Scourge Strike was receiving more than 10% increased damage from Frost Presence and has been corrected.
- The shadow portion of Scourge Strike no longer incorrectly still receives a 13% spell damage increase from Earth and Moon.
Glyph Fixes
- The Chains of Ice tooltip is now correctly augmented by Glyph of Chains of Ice.
- Glyph of Raise Ally now correctly affects the risen ally's health.
- The Vampiric Blood tooltip became awkwardly worded after applying Glyph of Vampiric Blood. We made the words less awkward.