4.0.1 Patch Highlights for Death Knights
- Runes - The way they fill is different, which slows the special ability use down, but allows for some different fighting mechanics. Runes will now fill one at a time, instead of all at once. Not meant to gimp the Death Knight, just allow for some broader changes come Cataclysm.
- Blood Is Only Tanking Tree - As mentioned in another post, quite possibly the biggest change for patch 4.0.1 will be that blood is the only tanking tree for Death Knights.
- Rune Empowerment - Ability to instantly refill certain runes, which allows for less cut'n paste rotations, a little variety in your fights.
Blizzard claims the servers will most likely be back up at noon, I'm doubtful. Such a huge patch and Blizzard's history of never hitting patch deadlines, you'll probably be lucky to play before dark. Hmmm, wonder if there will be a que to log on to my server?
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