Many people have been complaining about the new changes to Rune Strike, specifically it only becoming available after an avoidance move. Some Death Knight tanks feel this modification in the 4.0.1 patch makes the rune regeneration modification even more convoluted. It's virtually impossible to create a fluid and sustainable threat level, especially on single target.
Right now there is a 4 page thread in the Death Knight Forums calling out for a hot fix. As of this post, no dice.
Consider the need for such a fix to RS in 4.0.1. It's another casualty of the random number generator (RNG), that doesn't allow proper planning when coming up against tank changes, boss pickups, etc. The issue of not being able to build agro with Rune Strike becomes an even larger threat barrier when coming up against caster bosses.
What do you think about the change to Rune Strike in 4.0.1?
No comments:
Post a Comment