We decided not to prevent or discourage block capping for paladins and warriors, because it would have required several corresponding changes to compensate for such severe nerfs and the risk of getting things wrong or asking players to change gear was just too great. Instead, we decided to buff DK and druid tanks to improve their ability to handle streaks of bad luck. In the DK’s case, we increased the armor bonus of Blood Presence.
I feel what that will mean for PVP, especially that Druids are getting a similar buff. The last thing I would imagine DK's need in PVP would be increased survivability in Blood Presence.
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