Thursday, September 10, 2009

The Problem With 25 Man Raid Tanks

A diamond in the rough has emerged with a very thoughtful thread on Death Knights tanking level 25 Raid dungeons. Essentially most agree that there isn't an issue, even in 10 man Raids, but once a DK tank makes it to 25 he becomes too squishy.

Generally speaking most Death Knight tanks can handle the threat production, have plenty of armor, great evasion, but just can't cut it when they get hit. In a 25 man Raid, when they get hit, they get hit hard and it becomes an issue for healers. Where as compared to Paladins, Warriors, and Druids, healers have more consistency with heal requirements.

Below are a few suggestions by the thread starter:

1. Make Toughness back to the way it was with 15% increase to armor at 5 points, but switch it's position with Killing Machine. This puts the armor talent deeper into the tree(4th row) similir to both warriors and pallys both on the 3rd row of talents, forcing those that want it for PvP to ether spec frost or switch up where they put their points. Putting KM on the first row is completely uselss to both Blood and Unholy since they won't have Frost Strike or Howling Blast.

2. Have the Frost Pressence talent increase armor bonus by 5/10% and reduce damage by 1/2% or just increase armor by 10/20%

Most Death Knight tanks responding to the thread are suggesting that the talent trees become specialized. As it stands now, almost any tree can perform almost any roll. Like other tanking classes, there should be a clear tanking tree and a clear DPS tree. This way a Death Knight can specialize in either/or, instead of mediocre at all.

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