Wednesday, March 24, 2010

Death Knight vs Mage

This is a guest article submission on Death Knights vs Mages.

Mage are DPS caster which has the power to create burst damage and cast area of effect spells. The main function of the mage is to damage dealing and crowd control by implementing the polymorph. By using the polymorph, the mage will turn humanoids and beasts into critters that is not capable of causing harm. Generally, you should never use death grip to make an initial interrupt in the fight. The death  grip is suitable for ranged classes or people that want to run.

Death knights are equipped to defend himself with any threat from the mage. The opening sequence is the most important factor because it will determine the rest of the fight. Your ghoul must not be with you. The mage will rush towards you and release the frost nova on you. If they manage to frost nova you, the deep freeze will follow. To oppose this, it is important that you build your runic power before the battle begins. To build the runic power, you can place the D & D on the ground and utilize the horn of winter. When the battle begin, you are to use the anti magic shell ability to absorb the damage of offensive spells and converts to runic power. If the mage happens to blink, you can death grip it back. However, a powerful mage will steal a magic buff from you so that you cannot death grip it. The mage will benefit from the stolen buff for 2 minutes. You must apply the chains of ice towards the enemies so that you can get all the cc you need.

If the mage attempt to use polymorph on you, you must pop Lichborne. The polymorph will transform you into an undead knight so that you become immune to sheeped. You must never use AMS to absorb sheep. The AMS should only be used to absorb damaging spells. When the mage pop mirror image, you can wield the weapon pestilence to cause the disease to spread from the mage to the clones. If you can quickly off the pestilence, the mage and his clones will perish in a brief time. After that you must pop anti magic zone if so that you have some time to spot out the real cone. If the mage ice blocks, you can perform as many damage as possible until the mage depart from the ice block.

The main weapons that you will use against the enemies include Chains of Ice, Plague Strike, Death strike and Death Coil. You should not use the scourge strike on the mage because the death strike is required once you are near enough to a mage for melee. When necessary, you can apply spells such as Mind Freeze and Strangulate. You should store enough Anti Magic Shell to protect yourself in case he or she pop the Shatter combo. If you continue to deal the damages in this way, you will surely win the battle since the mage has no healing skills.

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