Thursday, March 25, 2010

Death Knight vs Paladin

This is a guest article submission on Death Knights vs Paladins.

One of the most difficult opponents of death knight is the paladin. The death knight must damage the paladin before they can regenerate health. Despite that, if you are in melee range, your health will be destroyed in a brief time so it is better to remain in frost presence. In addition, you should pop the cooldowns early. When the enemy uses the hammer of justice against you, you must use icebound fortitude to fight it.

There must be a distance between you and the paladin while you are damaging them with the icy touch and death coil. Staying close to the paladin can injure you so you will want to keep them within a few feet away.  The death knight should only get near them when using the rune stroke/death stroke/frost strike combos.

If you want to be close to them, make sure it is instant because they might use the two handed weapons on you. The damage caused by the two handed weapons will be faster that you are able to regenerate with blood abilities. You should not use mark of blood since they are useless against DPS paladins. Instead you should make them pop bubble, and run to a distance. Once at a distance, you can use the rune tap to turn the blood rune into 10% of your maximum health. When your health is restored, you can prepare to kill again.

One of the reasons why Ret pally is hard to defeat is that they cleanse spam. Since they are cleanse spamming, you can use the frost runes for icy touch. If possible, you can use the plague strike because he does not have the ability to cleanse the aoe showing effect. If the freedom is on cd, you will have a few seconds to apply the diseases and use death strike to heal yourself. When the enemy is up, you can use anti-magic shell to fight it. If you are equipped with an addon called afflicted, you can use it when the pally use its seal on you. If the apally absorb the afflicted power, it will not be able to regain mana so that he cannot cleanse as much.

The protection paladins are another enemy of the death knight. Protection paladins gain mana and hp through the death knight’s melee attacks. Therefore, you must keep a distance from them. Because protection paladins have a large amount of HP and armor, you will need to spend a lot of time with them. You should not waste the life drainers by using them with full HP. During the early fight, you should use the anti magic shell and avoid the avenger’s shield. To keep the pally inside it, you can use the anti magic zone. If the pally escape, you should death grip it back. You can also kit the prot pally because kiting it is thr protadins main weakness.  Once the paladin is above level 75, they will have the power to use shieldbase to deal with the large damage. In addition, paladins can fear undead for approximately twenty seconds which removed your undead pet and cause you to be kept in undead form. If the army of the dead is used as a last resolution, and the paladin did not used the divine protection until now, there is a high possibility that he will use to counter all the army’s blows.

1 comment:

  1. Oh yeah I just love paladins, am one in fact. I have to say you know very well how to deal with us :P Melee opponents are a lot easier to kill for us and all your advice is right on. If you are DK you should read this.

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