Tuesday, November 23, 2010

4.0.3a Death Knight Patch Notes

The Shattering is currently under way and we are dealing with a very extended maintenance schedule. Personally, I feel sorry for the Blizzard employees that have had to be there since 3 this morning. Surely they go out and party after a clean patch day.

At any rate, below are changes to Death Knights that will take affect immediately after the realms come back online.


  • Death Pact now heals for 25% of maximum health, down from 40%.
  • Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.
  • Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.
  • Talent Specializations
  • Blood
  • Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.
  • Glyphs
  • Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.
  • Bug Fixes
  • Frost Fever critical strikes now apply the correct amount of bonus damage.
  • Horn of Winter will once again provide runic power when used while another Attack Power buff is already present on the death knight.
Also, don't forget the major changes to Azeroth, which include thousands of additional quests from 1-60.  In addition, more important to new or leveling Death Knights, there has been a change to allow a 25% leveling time from 71-80.  Now, get out there and get ready for Cataclysm.


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